Pervasive Minesweeper

Pervasive Minesweeper Poster

Pervasive Minesweeper takes the classic videogame Minesweeper to the streets! Teams of four individuals race against each other to complete traditional Minesweeper puzzles played out across a 4-square block urban area.

As with traditional Minesweeper, the goal of Pervasive Minesweeper is to uncover all tiles in the game space that do not have a mine under them. In Pervasive Minesweeper each tile is a city block within a 4-square block area. The tiles ares manipulated by a ShotCode (www.shotcode.com) control panel hidden within each city block. Each player’s ShotCode compatible mobile device is paired with their team’s puzzle to prevent cross-puzzle tampering.

Each team is given a clue sheet as to the location of their sixteen control panels. At this point, a timer for the team is started. Once a control panel is located, players may open a tile or flag it as a potential mine. If a tile is opened and it is a mine, that team’s game is over. If there is no mine under the tile, a number is revealed on the team’s xhtml display. The number will tell the team how many mines are touching that tile (left, right, above, and below).

When a team has opened all tiles on their game-board that do not contain mines, the team has solved their puzzle and their timer stops. The team that completes their puzzle in the least overall time is named the champion and awarded accordingly


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Dakota Reese Brown

Hi, I'm Dakota Reese Brown.

I am a Game Designer, User Experience Designer, Researcher, and Critic based in St. Paul, MN.

I specialized in game design, mobile user experience design, user interface design, interdisciplinary concepting (sketching sprints), and rapid prototyping for proof of concept.