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	<title>Dakota Reese Brown: Game + UX Designer w/ an affinity for Mobile</title>
	<link>http://dakotareese.com</link>
	<description>Dakota Reese Brown: Game + UX Designer w/ an affinity for Mobile</description>
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		<title>iPhone EMI Display Prototype</title>
		<description><![CDATA[A simple challenge: develop a prototype intended to test if the iPhone's vector magnetometer was of sufficient quality as to serve as a reliable replacement for a scalar magnetometer in medical situations.]]></description>
		<link>http://dakotareese.com/2011/03/iphone-emi-display-prototype/</link>
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	<item>
		<title>Wheaties &#8211; Mobile</title>
		<description><![CDATA[The Wheaties brand team was looking for a way to engage mobile-savvy users at sampling events. Working as part of a Popular Front team, I delivered a solution that used Microsoft Tag-enabled sampling boxes to deliver users to event-specific mobile landing pages.]]></description>
		<link>http://dakotareese.com/2011/03/wheaties-mobile/</link>
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		<title>Scholastic &#8211; Harry Potter Website</title>
		<description><![CDATA[When Scholastic need someone to design a new website for the acclaimed Harry Potter book series, they turned to Popular Front. When Popular Front needed someone to lead a rapid UX concepting process, they turned to me.]]></description>
		<link>http://dakotareese.com/2011/03/scholastic-harry-potter-website/</link>
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		<title>The Current, and Unfortunate, State of Gamification</title>
		<description><![CDATA[Gamification, if we even still want to call it that, has reached a state of crisis. As I see it, gamification now finds itself under three unfortunate circumstances that have rendered the practice as laughable to those with trained hands and eyes.]]></description>
		<link>http://dakotareese.com/2011/01/the-current-and-unfortunate-state-of-gamification/</link>
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		<title>Pervasive Games Are Not A Genre!</title>
		<description><![CDATA[My Master's Thesis for the Digital Media program at the Georgia Institute of Technology attempted to sort and categorize existing individual theories related to appropriative gaming in order to arrive at a unified model through which further questions of theory and design may be addressed.]]></description>
		<link>http://dakotareese.com/2010/12/pervasive-games-are-not-a-genre/</link>
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		<title>4 Key Principles of Mobile UX</title>
		<description><![CDATA[As I transitioned from academia to industry, I discovered that while mobile UX was discussed, it wasn’t discussed from the same broad frame of reference that I was used to within the confines of a research-based institution.]]></description>
		<link>http://dakotareese.com/2010/12/4-key-principles-of-mobile-ux/</link>
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		<title>Hasbro Flash Games</title>
		<description><![CDATA[Over the course of ~16 months, I served as Lead Game/UX Designer for the production of over 25 promotional Flash games for various Hasbro brands]]></description>
		<link>http://dakotareese.com/2010/12/hasbro-flash-games/</link>
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		<title>Marketing vs. Product Design</title>
		<description><![CDATA[Product design, in order to succeed, has to be innovation-driven. Meanwhile marketing, in order to be effective, has to be product-driven. So why are we so often stuck using one process for both?]]></description>
		<link>http://dakotareese.com/2010/11/marketing-vs-product-design/</link>
			</item>
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		<title>We&#8217;ve Checked In. Now What?</title>
		<description><![CDATA[Foursquare, Gowalla, SCVNGR, Whrrl… Are we in the Golden Age of the Check-In? While they have quickly emerged as the go-to interaction in location-based experiences, if history has taught us anything, it’s that Golden Ages don’t last forever.]]></description>
		<link>http://dakotareese.com/2010/09/weve-checked-in-now-what/</link>
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		<title>Unsolicited Cow Clicker Analysis</title>
		<description><![CDATA[While many interesting articles could, have, and will continue to be written about Cow Clicker, this post is going to examine the effects that two events in the game's editorial calendar had on its player base.]]></description>
		<link>http://dakotareese.com/2010/09/unsolicited-cow-clicker-analysis/</link>
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